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Learning to Win by Reading Manuals in a Monte-Carlo Framework

机译:通过阅读蒙特卡洛框架中的手册来学习获胜

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摘要

Domain knowledge is crucial for effective performance in autonomous controlsystems. Typically, human effort is required to encode this knowledge into acontrol algorithm. In this paper, we present an approach to language groundingwhich automatically interprets text in the context of a complex controlapplication, such as a game, and uses domain knowledge extracted from the textto improve control performance. Both text analysis and control strategies arelearned jointly using only a feedback signal inherent to the application. Toeffectively leverage textual information, our method automatically extracts thetext segment most relevant to the current game state, and labels it with atask-centric predicate structure. This labeled text is then used to bias anaction selection policy for the game, guiding it towards promising regions ofthe action space. We encode our model for text analysis and game playing in amulti-layer neural network, representing linguistic decisions via latentvariables in the hidden layers, and game action quality via the output layer.Operating within the Monte-Carlo Search framework, we estimate model parametersusing feedback from simulated games. We apply our approach to the complexstrategy game Civilization II using the official game manual as the text guide.Our results show that a linguistically-informed game-playing agentsignificantly outperforms its language-unaware counterpart, yielding a 34%absolute improvement and winning over 65% of games when playing against thebuilt-in AI of Civilization.
机译:领域知识对于自主控制系统的有效性能至关重要。通常,需要人工来将该知识编码为控制算法。在本文中,我们提出了一种基于语言的方法,该方法可以在复杂的控制应用程序(例如游戏)的上下文中自动解释文本,并使用从文本中提取的领域知识来提高控制性能。仅使用应用程序固有的反馈信号共同学习文本分析和控制策略。为了有效利用文本信息,我们的方法会自动提取与当前游戏状态最相关的文本段,并以任务为中心的谓词结构对其进行标记。然后,该带标签的文本将用于偏向游戏的动作选择策略,将其引导至动作空间的有希望的区域。我们在多层神经网络中编码用于文本分析和游戏的模型,通过隐藏层中的潜在变量表示语言决策,并通过输出层表示游戏动作质量。在Monte-Carlo Search框架中操作,我们使用反馈来估计模型参数来自模拟游戏。我们使用官方游戏手册作为文字指南,将我们的方法应用于复杂策略游戏《文明II》,我们的研究结果表明,具有语言知识的游戏代理比其不了解语言的代理要好得多,绝对改进率高达34%,获胜率超过65%与内置的AI文明对战时的游戏数量。

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